One of the first places you need to visit before you continue on your adventure is the Bastion, there you will be able to obtain items such as a large supply of potions which will help you considerably later on in the game. Also, there seems to be fewer weapons than in the first game, so no more cool stuff like the Flamethrower or Chainswords. Magic seems to also be useless, at least for the Berzerker faction, as most guns you will get will deal more damage by the time you advance well enough into the game to get magic. Berzerkers went from Viking hippies to just hippies and the Outlaws are just as useless as in the first game. Morkons are just Clerics without the cool technology stuff. Yes, there are more factions now, but they are mostly a variation of the first 3. and this is it? A game that reuses 70% of the assets from the previous one but manages to have even less content. Presumably the first two Gothic games, but I could never get past their terrible controls.They had more than 4 years to work on this, a bigger budget and more support from the Publisher. Sadly, it also has the same problems as the previous game. It’s clunky and janky, but compelling and can be a breath of fresh air when you’re used to a steady diet of over-polished AAA affairs. It’s an open-world RPG that cares precisely not one jot about whether you live or die. Elex 2 is very much a Piranha Bytes game. Otherwise, you'll want to find and focus on learning the skills right for your build. You may wish to ignore these entirely if you don't plan on using magic. Eye of the Beholder Most of these are rather self-explanatory, but if you're light on lore and/or didn't play the first game, understand that Alb, Berserker, and Morkon are different kinds of magic inspired by different factions. Hilariously, I had to pay a fine to the exact same guy who paid me a bounty for taking them out. But somehow, someone reported this as a crime, even though it took place two stories underground with no witnesses and the blessing – nay, encouragement! – of the authorities. I chose to kill them all, which you're allowed to do. At one point I raided an underground base full of enemy spies who were working against the faction I was trying to join. So, for now, I have to grind like crazy to afford anything, while the game designers thought it fine to include stupid missions where the quest giver gives you money to buy something, but the actual price turns out to be much higher. Money is hard to come by the best renewable source of income is trophies from monsters, but you need to attain the highest level in this ability, and this can only happen late in the game. Everything in this game costs in-game money, even level ups. This side of the game could have been ironed out far better, but the payoff is still worth the cost, in my opinion. When you open the menu, the world still doesn’t pause, which drops performance even further. When you get to more densely populated areas, however, that frame rate halves. Oftentimes, the rate sits around 30 frames or so, which is easy enough to get used to. The payoff for this vibrant presentation comes at the cost of frame rate.
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