![]() You can read the full deep dive on Halo Waypoint. LEVEL 10: Mangler, Sidekick, Threat Sensor.LEVEL 9: Bandit, Assault Rifle, Drop Wall.LEVEL 8: Heatwave, Sentinel Beam, Thruster.LEVEL 7: Shock Rifle, Stalker Rifle, Drop Wall.LEVEL 6: Battle Rifle, Commando, Threat Sensor. ![]() With the exception of Escharums Axe and the Elite Bloodblade, they may also spawn in the locked Forerunner structures in the Big Team Battle multiplayer map Fragmentation. Well, here are all the Halo Infinite maps, complete with interactive maps, all the callouts, and the exact locations of the weapons. All Weapon Variants listed here are available in Halo Infinites campaign. LEVEL 3: Sniper Rifle, Skewer, Threat Sensor If you're playing on all the different Halo Infinite maps, you'll want to know all the callouts, weapon locations, and more.LEVEL 2: Energy Sword, Gravity Hammer, Grappleshot.LEVEL 1: Rocket Launcher, Cindershot, Repulsor.Here's the full breakdown of Escalation Slayer loadouts. A Big Team Battle version is on the way, as well as another variant that incorporates "super" weapons seen in Halo Infinite's campaign. Escalation Slayer will launch with two variants: FFA Escalation and Team Escalation, where the whole team advances through the loadout levels together. Melee attacking enemy players from behind will drop them a level. First player to get a kill with every loadout wins. With each kill, you'll advance through set loadouts. Similar to Call of Duty's Gun Game mode, Escalation Slayer tasks you with killing enemies with specific weapons. It has been adjusted to become more of a symmetrical map and tuned to make grappling through the space a risky, but deadly, challenge.Īs for the rest of the update, the last part of the blog post concerned Escalation Slayer. Chasm is based on, but not directly taken from, an area in Halo Infinite's campaign. This one showcases the interior of Zeta Halo, with bridges and floating columns standing above an immense drop. The third is another arena map, entitled Chasm. It's asymmetric and the design team wanted to make each area feel unique and tactically different, depending on the mode you are playing the map in. Cliffhanger was designed with zone-control modes in mind. This map is a snowy mountaintop, which hides an ONI research facility. The second is an arena map called Cliffhanger. Now Playing: Halo Infinite | Season 3: Echoes Within Launch Trailer This mimics the Halo CE weapon spawn system.By clicking 'enter', you agree to GameSpot's In other words every weapon will spawn at a specific time during the game and will keep spawning when the weapon’s respawn time has passed even if you have the weapon in hand. The weapons have a set respawn time and their respawn timer starts ticking right as the weapon spawns and nothing won’t interrupt it. Zeta Halo Aquarius Bazaar Behemoth Deadlock Fragmentation Highpower Launch Site Live Fire Recharge Streets. The Static respawn Weapons ( underlined in this guide) have a static timer that begins right after the the map loads. (same logic applies to the Wasp in Highpower) In Halo Infinite maps there are 3 types of Weapon respawning categories for this guide: Regular weapons, ‘Ammo weapons’ and Static respawn weapons.įor regular weapons, the respawn timer starts ticking right as you pick up the weapon and the weapon will respawn even if you have that picked up weapon still in hand.įor ‘Ammo weapons’ (‘marked like this’ in this guide) the respawn timer starts ticking after all the ammo has been used up or the weapon has despawned from the map. Halo Infinite Weapon Spawn/despawn system Here's an overview of every weapon that you can use in Halo Infinite, including an explanation about what they do and details on how you can maximize their effectiveness.
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